4
...
Rest in Peace Cleo :(
I love you so much. And thanks everyone for your support! And mama I am so sorry, I wish I could be with you and hug you all day.
Cleo
| Cleo, the best dog in the universe |
I don't know how to say this.
Cleo's liver is failing, and she doesn't eat much. She weighs less than 28 kilos now.
She is on a liver-improving diet and she's getting some pills, but she wont eat much, and she wont consistently take the pills. Whenever she gets up, Ulla gets all excited and starts licking Cleo's face as much as she can. Cleo doesn't even have the enthusiasm to tell her to piss off.
I am getting pretty certain that this is the end for her, and I wish it wouldn't be so slow and humiliating. Starving herself to death. She really was meant to eat herself to death. Salmon and waffles and all the love she could handle.
I try to tell myself that she is only a dog, but she is so much more. She is family and such a great friend, and I know she's had a good life, and I know it can't last forever. But I wish it could.
I will keep you all posted!
Violence in games
I am going to discuss some aspects on game design that I have some opinions about that I need to air. It will be about violence first, then games made for children and then about game universes. I would warn you on some strong imagery, but I rarely see people react to them anymore.
All human entertainment has at some point contained a large portion of violence and brutality. The circus of the Romans was the bloody massacres of gladiator fights, and other old forms of entertainment like public executions are actually still alive some places today. Like in Afghanistan, Iran and Somalia (where a 13 year old girl that had been raped was buried to the neck in the middle of a football stadium and stoned to death in front of 1000 people for adultery. Her name was Aisho Ibrahim Dhuhulow.) And in some manner or other, whether or not as horrific as the execution of a child in public --violence has always attracted a crowd. Like dog-fights, rooster-fights, bull-fights, even fist-fights - and I could go on.
And when we humans feel sophisticated enough to rise above these primal activities, we find other ways to depict our carnal, violent desires, as such in poems, paintings, books, cartoons, songs, films or, more "recently" in games. And most violent entertainment is often a sort of game, or at least "a competition" to the death, or to the first blood. But on the other hand the most peaceful, unifying activities are also games (though I would argue not all people take peacefully to losing a round of Yatzi). And that is what I am trying to bring across here, in my own, digressing ways.
Though we have a long tradition of worshipping heinous acts as entertainment this is not at all synonymous with saying that all games have to be this way. Though I am personally still surprised to this day on creativity brought into "action"-games (that usually means you are meant to kill things in it) - like a complex and well composed story (Like in the first-person shooter Max Payne!)
Violence is often brought into games if they lack interesting gameplay, or lack meaning altogether - a lot of gamers appear content smashing things (I think I've played so much Soul Calibur II it might have had permanent effects on me). But there is a difference here, I think designers need to have more respect towards their audience, and most of all - themselves. If you are sitting in a meeting when collaborating on the game concept and idea and decide that it's going to be a shooter game with zombies because you don't have any other interesting ideas that contain any sort of substance. I hope you will have the integrity to reconsider.
And I am not saying it necessarily is a bad thing with violence in games. It can be a very powerful tool for creating an immersion for your audience. But I am definitely not saying it is a good thing either. I know 14 and 11 year old kids that play Modern Warfare 2, and more surprisingly - with their parents blessing. "Because it is less violent than a lot of other games". And I partly agree to this of course, MW2 happens to be a very well-composed game, I admit. And though it really is a lot less violent than a lot of other games... It is still a lot more violent than say - at least a quarter of all the other games on the market.
So what we need to recognise is the essence and the message of what we are trying to convey with our game. I really do hate when people try to give meaning to things that are not meant to have a meaning. Like paintings. It really gets to me sometimes. But if your game is meant to be "a mindless shooter" then I will have respect for that, it is all the mind that is being put into it eventually that scares me. You can't deny that any game will contain some kind of message, whether intended to or not. Tetris, Bejeweled and Pacman not included. So when creating a simple-minded game it is important to remember the complexity it eventually will hold when it is being played by your audience.
You have to weigh every battle and every drop of blood on your conscience and think just how mindless this will appear to the 11 year old child of some "open-minded" parents* and just how much meaning it is going to give to the seasoned 33 year old gamer. Your message is going to be given out to all of those who are up to the challenge, and it can be ever as subtly glorifying violent behaviour or condone acts that in society are unforgivable. The shock-value of extreme, gory violence is down to a nil. Throwing intestines, brains, unborn children and still-beating hearts above your head by a chainsaw will give about as strong a reaction from today's audience as a crab taking a shit on another crab, on a beach. It is worth absolutely nothing. So we got to ask ourselves, when violence only work as some sort of "filler", is it really necessary?
I applaud the minds that find new ways of making videogames interesting and still not include any violence whatsoever when running out of ideas for what the game should contain. Games are to me one of the most incredibly versatile and powerful mediums we have today - you don't deserve to create them if all you do is to slip into a pattern as old as mankind - that the best entertainment is served hot, with a lot of sticks and stones.
* I will clarify here that developers can't be responsible for their content when it's not viewed by the appropriate audience as stated by age-limits and approvals. What a child brings into a household is completely the parent's responsibility.
| From Manhunt |
And when we humans feel sophisticated enough to rise above these primal activities, we find other ways to depict our carnal, violent desires, as such in poems, paintings, books, cartoons, songs, films or, more "recently" in games. And most violent entertainment is often a sort of game, or at least "a competition" to the death, or to the first blood. But on the other hand the most peaceful, unifying activities are also games (though I would argue not all people take peacefully to losing a round of Yatzi). And that is what I am trying to bring across here, in my own, digressing ways.
Though we have a long tradition of worshipping heinous acts as entertainment this is not at all synonymous with saying that all games have to be this way. Though I am personally still surprised to this day on creativity brought into "action"-games (that usually means you are meant to kill things in it) - like a complex and well composed story (Like in the first-person shooter Max Payne!)
| From Postal 2 |
And I am not saying it necessarily is a bad thing with violence in games. It can be a very powerful tool for creating an immersion for your audience. But I am definitely not saying it is a good thing either. I know 14 and 11 year old kids that play Modern Warfare 2, and more surprisingly - with their parents blessing. "Because it is less violent than a lot of other games". And I partly agree to this of course, MW2 happens to be a very well-composed game, I admit. And though it really is a lot less violent than a lot of other games... It is still a lot more violent than say - at least a quarter of all the other games on the market.
So what we need to recognise is the essence and the message of what we are trying to convey with our game. I really do hate when people try to give meaning to things that are not meant to have a meaning. Like paintings. It really gets to me sometimes. But if your game is meant to be "a mindless shooter" then I will have respect for that, it is all the mind that is being put into it eventually that scares me. You can't deny that any game will contain some kind of message, whether intended to or not. Tetris, Bejeweled and Pacman not included. So when creating a simple-minded game it is important to remember the complexity it eventually will hold when it is being played by your audience.
You have to weigh every battle and every drop of blood on your conscience and think just how mindless this will appear to the 11 year old child of some "open-minded" parents* and just how much meaning it is going to give to the seasoned 33 year old gamer. Your message is going to be given out to all of those who are up to the challenge, and it can be ever as subtly glorifying violent behaviour or condone acts that in society are unforgivable. The shock-value of extreme, gory violence is down to a nil. Throwing intestines, brains, unborn children and still-beating hearts above your head by a chainsaw will give about as strong a reaction from today's audience as a crab taking a shit on another crab, on a beach. It is worth absolutely nothing. So we got to ask ourselves, when violence only work as some sort of "filler", is it really necessary?
| From Postal 2 |
* I will clarify here that developers can't be responsible for their content when it's not viewed by the appropriate audience as stated by age-limits and approvals. What a child brings into a household is completely the parent's responsibility.
Me and my stomach
I did get your attention. Thank you Kronk!
My stomach and I are not friends.
We have a very bad way of communicating to each other. I can't really understand what it is trying to say when it is aching, expanding and making me feel horrible. And it certainly doesn't answer when I am trying to figure out what is making it upset.
It is like having the most cryptic girlfriend communicating only through domestic violence.
I know I have a very varied diet, and especially for being a student. I eat a lot of vegetables and a lot of whole wheat bread and other stuff that is meant to be good for you like green tea, fruit and a lot of snap n' crackle.
Seriously though, It must be some sort of allergic reaction, and it occurs more often on Fridays than on any other day of the week. Which doesn't make a lot of sense, and I assure you it is certainly not stress-related. You might know me, and because of that I wont have to explain. I don't have very well-developed stress glands. So it must be something that I'm eating. But what? I'm not consuming anything now that I haven't always eaten every now and then.
But yeah, this weekend my diet will consist of toast and Biola until I get better.
My trip to Istanbul
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| Some delicious looking mosque |
But yes. I wont bore you more. Here are all the juicy, not so juicy and all the dry details!
| Dad and stepmum enjoying some Lokma Tatlisi |
The staff at our hotel were so strange. During a power cut one night we approached the hotel doors and the receptionist pretended to give us a sci-fi face scan in the dark with sound effects and all to see if we would be allowed to enter. It was hilarious! And the waiters at the rooftop restaurants were so animated and gesticulated so wildly that we were entertained every minute we sat there. It would appear the Turks have a really inclusive sense of humour.
All over Istanbul there were old Hamam's (Turkish baths), mosques, remnants of Byzantine city walls, fantastic wooden palaces and parks, pavilions, side walks the size of dachshunds, and stalls selling assorted Turkish fast food. Of which I loved the most the Simit (the skinny bagel-shaped breads covered in toasted sesame seeds), Lokma Tatlisi (sweet, deep fried doughnuts smothered in syrup, cinnamon and ground pistachio), and the Balik Ekmek (fresh grilled fish sandwiches with onion).
They also had stalls all over selling grilled or boiled sweetcorn, roasted chestnuts and their famous "stretchy" icecream, Dondurma. Of which the latter the Turkish eat a staggering 2,8 litres each a year! This strange icecream is made of a product derived from orchids called "salep" and also arabic gum ("mastic" - not the same as gum arabic!), which is why it is so stretchy. I thought it was quite nice, but as with all other Turkish desserts it is intensely sweet. I wonder what they think of our desserts.
| Detail from a door inside the harem |
| Detail from one of the harem windows. |
We also saw the Blue Mosque which wasn't really as impressive as I'd expected. First of all it wasn't nearly blue enough, and though the grand dome and the intricate iznik tiles were very splendid indeed - the spectacular mosque seemed somewhat smaller on the inside because of the low wrought iron chandeliers that hung low above the floor. But now I've been there and at least that's one more thing checked off my list!
We did spend hours traversing the Grand Bazaar which is one of the largest indoor markets in the world. They mostly sold a lot of junk to be honest, we did buy Turkish tea, teacups and a gunmetal hookah that is quite awesome if I may say so myself. I also got a longer gold chain for my opal necklace. The carpets and the jewellery was simply amazing and among the things that are definitely worth purchasing when in Turkey.
| Iskender kebab. Really nice! |
So the haggle culture was what I disliked the most, definitely - that and that it felt as if I couldn't trust anyone, they would take my tourist money without blinking if the situation allowed it.
Constantine's Pillar was really nice, and positioned quite near one of the Grand Bazaar entrances. Constantine himself had it brought over at around year 330 to mark the transfer of the seat of the Roman empire from Rome to Istanbul (Constantinople). He also supposedly buried some relics beneath the fantastical porphyry pillar, like the axe Noah used to build the Ark. Yay!
| The Bosporus strait |
| Hagia Sophia from a distance |
| The dome of the Hagia Sophia, if you enlarge it you can see the masked and unmasked angels - the faces were discovered earlier this year! |
The dome which is almost 60 metres above the floor took my breath away. It was created by some Greek architects that also decided that the centre of the earth was within the church, slightly to the right in the main hall. It was seriously huge. From the outside it looked like a city all in itself, and it still holds many uncovered secrets as a lot of the original mosaics are still plastered up. It was built with a lot of stolen goods from plundered pagan temples such as some incredible Hellenistic porphyry columns. You see the Byzantine were incredible at recycling. It was the most amazing thing we visited that didn't include food on this trip!
| Hagia Sophia seen from the side |
So yes. I don't think I could've made that any more informative and dry. Sorry. But it's all true what happened. And I am thoroughly fascinated, so forgive me. I am guessing it is TLDR anyway.
| Sunset over Istanbul. |
Thanks for a fantastic trip everyone!
Help needed!
Err, this is an old (quite disturbing) doodle I found that I did in Paint.NET in its day.
I absolutely love snailmail! It is so amazing! It is almost as good as lights, or as lights in different colours. But yes. You people need to help me out some, and I mean it this time. I need a good concept for my NaNoWriMo in November (and I am totally planning ahead, as usual - even though it has helped me SQWAT! before) But there you go. I am a person of irreversible bad habits, like craving sugar first thing in the morning, always cross the road looking both ways (even though I KNOW it's a one way street). But there you go, again. I can't help myself.
I just better never start smoking. Sorry, I'll stop raving -- now, to the point. Yes! I need a concept, ladies. That's what I'm saying. I am usually never stripped for ideas, I have a couple on hold, but none that seem deep enough if you get me. It has to be a 50 000 word-proof idea. And that proves easier said than done. Every year. It has to be novel material, and I guess that shouldn't be all that hard *cough*TWILIGHT*cough* but at the same time we can't all write swooning romantic vampire novels. I guess that would make us all senile.
So yes. I'm happy to take ANY idea, please. Be it funny, sad, fantastic - yes, or even romantic, if we have to. And usually, the more psychedelic the better. It is easier that way. Please you guys, I really could use some input if you hear me, and it can't be more True Blood, because we all know where that'll take me *cough*. Yes.
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